{"id":47707,"date":"2024-05-16T10:30:10","date_gmt":"2024-05-16T13:30:10","guid":{"rendered":"https:\/\/novatopnet.com.br\/battlescenes\/pokemon-tcg-ace-spec-card-night-wanderer\/"},"modified":"2024-05-16T10:30:10","modified_gmt":"2024-05-16T13:30:10","slug":"pokemon-tcg-ace-spec-card-night-wanderer","status":"publish","type":"post","link":"https:\/\/novatopnet.com.br\/battlescenes\/pokemon-tcg-ace-spec-card-night-wanderer\/","title":{"rendered":"A nova carta Pok\u00e9mon TCG ACE SPEC j\u00e1 \u00e9 um grande erro"},"content":{"rendered":"<p><\/p>\n<div>\n<section class=\"emaki-custom-block emaki-custom-key-points\">\n<div class=\"emaki-custom key-points\" id=\"custom_block_0\">\n<h3 class=\"title icon i-list\">Resumo<\/h3>\n<div class=\"custom_block-content key-points\">\n<ul>\n<li>  Um novo cart\u00e3o ACE SPEC no conjunto Night Wanderer do Pok\u00e9mon TCG pode n\u00e3o ser o ideal devido a limita\u00e7\u00f5es de reutiliza\u00e7\u00e3o. <\/li>\n<li>  O Pokevital A n\u00e3o pode ser reciclado depois de descartado, tornando-o menos vers\u00e1til em compara\u00e7\u00e3o com outras cartas ACE SPEC. <\/li>\n<li>  A falta de recurs\u00e3o para Pokevital A o coloca em desvantagem quando comparado a outras cartas de Treinador semelhantes. <\/li>\n<\/ul>\n<\/div><\/div>\n<p><!-- No repeatable ad for zone: character count repeatable. --><!-- Repeatable debug data: {\"injection\":\"none\",\"adPosition\":0,\"startingPoint\":1,\"skipEvery\":null,\"nbrPlacementFilledEachSkip\":0,\"nbrPlacementsScanned\":0,\"ruleCount\":10,\"degradationStartingPoint\":2,\"stopAds\":null,\"actualCount\":240} --><br \/>\n<!-- Repeatable debug data: {\"isEarlyInjection\":false,\"currentRuleCount\":10,\"actualCount\":0,\"hasActualCountMetThreshold\":null,\"countRemainingForInjection\":null,\"nextBlockCount\":null,\"hasCountRemainingForInjectionMetThreshold\":null} --><\/section>\n<p><!-- No repeatable ad for zone: character count repeatable. --><!-- Repeatable debug data: {\"injection\":\"none\",\"adPosition\":0,\"startingPoint\":1,\"skipEvery\":null,\"nbrPlacementFilledEachSkip\":0,\"nbrPlacementsScanned\":1,\"ruleCount\":10,\"degradationStartingPoint\":2,\"stopAds\":null,\"actualCount\":0} --><br \/>\n<!-- Zone: below first paragraph. --><\/p>\n<div class=\"adsninja-ad-zone an-can-change an-zone-d \" id=\"adsninja-ad-zone-adsninja-ad-unit-belowFirstParagraph-5ff3593b16008c\" style=\"\">\n<div id=\"dynamically-injected-refresh-ad-zone-adsninja-ad-unit-belowFirstParagraph-5ff3593b16008c\" class=\"dynamically-injected-refresh-ad-zone\">\n<div class=\"ad-current\">\n<div id=\"ad-zone-container-adsninja-ad-unit-belowFirstParagraph-5ff3593b16008c\" class=\"ad-zone-container ad-zone-container-content-below-first-paragraph adsninja-ad-zone-container-with-set-height ad-zone-container-background-details-enabled ad-zone-container-loading-animation-disabled ad-loading \" data-no-fill-collapsable=\"false\">\n<strong class=\"an-zone-tag-top ad-zone-advertising-tag\">V\u00cdDEO ROTEIRO DO DIA<\/strong><\/p>\n<p><strong class=\"an-zone-tag-bottom ad-zone-advertising-sub-tag\">ROLE PARA CONTINUAR COM O CONTE\u00daDO<\/strong>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<p>  Um dos novos cart\u00f5es ACE SPEC para <strong><em>Pok\u00e9mon Estampas Ilustradas<\/em><\/strong>est\u00e1 por vir <em>Andarilho Noturno<\/em> set foi revelado e, com base em sua descri\u00e7\u00e3o, ser\u00e1 abaixo do ideal. <em>Andarilho Noturno<\/em> \u00e9 uma das pr\u00f3ximas expans\u00f5es a ser lan\u00e7ada no Jap\u00e3o.  O conjunto deve chegar no in\u00edcio de junho, embora deva eventualmente se fundir com outro conjunto japon\u00eas e ser lan\u00e7ado no Ocidente em algum momento de agosto sob um novo nome.  O <em>Andarilho Noturno<\/em> definido para <em>Pok\u00e9mon Estampas Ilustradas<\/em> espera-se que retorne a Kitakami, j\u00e1 que tem como tema Pecharunt e os Tr\u00eas Leais. <\/p>\n<p><!-- Repeatable debug data: {\"injection\":\"before\",\"adPosition\":0,\"startingPoint\":1,\"skipEvery\":null,\"nbrPlacementFilledEachSkip\":0,\"nbrPlacementsScanned\":1,\"ruleCount\":10,\"degradationStartingPoint\":2,\"stopAds\":null,\"isEarlyInjection\":false,\"actualCount\":554} --><!-- Zone: character count repeatable. --><!-- Repeatable debug data: {\"injection\":\"after\",\"adPosition\":1,\"startingPoint\":1,\"skipEvery\":null,\"nbrPlacementFilledEachSkip\":1,\"nbrPlacementsScanned\":1,\"ruleCount\":10,\"degradationStartingPoint\":2,\"stopAds\":null,\"isEarlyInjection\":false,\"actualCount\":0} --><br \/>\n<!-- Repeatable debug data: {\"isEarlyInjection\":false,\"currentRuleCount\":10,\"actualCount\":0,\"hasActualCountMetThreshold\":null,\"countRemainingForInjection\":null,\"nextBlockCount\":null,\"hasCountRemainingForInjectionMetThreshold\":null} --><\/p>\n<p>  Embora a maioria dos olhares esteja voltada para os novos cards Pok\u00e9mon, h\u00e1 alguns cards de Treinador que est\u00e3o sendo revelados lentamente e o mais recente \u00e9 um card ACE SPEC que est\u00e1 por vir chamado Pokevital A. Apresentado por <em>Pok\u00e9 Praia<\/em>Pokevital A \u00e9 uma carta de Treinador &#8211; Item que ser\u00e1 lan\u00e7ada com o <em>Andarilho Noturno<\/em> definir.  De acordo com a tradu\u00e7\u00e3o do site via Jake C., <strong>a pr\u00f3xima carta ACE SPEC ir\u00e1 curar instantaneamente 150 pontos de dano de uma das cartas Pok\u00e9mon do jogador<\/strong>.  Embora o efeito em si seja bom, parece haver uma desvantagem em seu uso em <em>Pok\u00e9mon Estampas Ilustradas<\/em>. <\/p>\n<p><!-- No repeatable ad for zone: character count repeatable. --><!-- Repeatable debug data: {\"injection\":\"none\",\"adPosition\":1,\"startingPoint\":1,\"skipEvery\":null,\"nbrPlacementFilledEachSkip\":1,\"nbrPlacementsScanned\":2,\"ruleCount\":1000,\"degradationStartingPoint\":2,\"stopAds\":null,\"actualCount\":586} --><br \/>\n<!-- No winning ad found for zone: native in content! --><\/p>\n<h2 id=\"new-ace-spec-card-in-pok-eacute-mon-tcg-night-wanderer-may-be-bad\">  Novo cart\u00e3o ACE SPEC em Pok\u00e9mon TCG: Night Wanderer pode ser ruim <\/h2>\n<h3 id=\"card-rsquo-s-limitations-set-it-back\">  As limita\u00e7\u00f5es do cart\u00e3o o atrapalham <\/h3>\n<p><!-- No repeatable ad for zone: character count repeatable. --><!-- Repeatable debug data: {\"injection\":\"none\",\"adPosition\":1,\"startingPoint\":1,\"skipEvery\":null,\"nbrPlacementFilledEachSkip\":1,\"nbrPlacementsScanned\":2,\"ruleCount\":1000,\"degradationStartingPoint\":2,\"stopAds\":null,\"actualCount\":826} --><br \/>\n<!-- Repeatable debug data: {\"isEarlyInjection\":true,\"currentRuleCount\":1000,\"actualCount\":826,\"hasActualCountMetThreshold\":true,\"countRemainingForInjection\":174,\"nextBlockCount\":541,\"hasCountRemainingForInjectionMetThreshold\":true,\"nextCount\":1367} --><\/p>\n<p><!-- Repeatable debug data: {\"injection\":\"before\",\"adPosition\":1,\"startingPoint\":1,\"skipEvery\":null,\"nbrPlacementFilledEachSkip\":1,\"nbrPlacementsScanned\":2,\"ruleCount\":1000,\"degradationStartingPoint\":2,\"stopAds\":null,\"isEarlyInjection\":true,\"actualCount\":1000} --><!-- Zone: character count repeatable. --><!-- Repeatable debug data: {\"injection\":\"after\",\"adPosition\":2,\"startingPoint\":1,\"skipEvery\":null,\"nbrPlacementFilledEachSkip\":2,\"nbrPlacementsScanned\":2,\"ruleCount\":1000,\"degradationStartingPoint\":2,\"stopAds\":null,\"isEarlyInjection\":true,\"actualCount\":0} --><\/p>\n<p>  Outra parte da suposta descri\u00e7\u00e3o do cart\u00e3o \u00e9 que <strong>a carta Pokevital A ACE SPEC n\u00e3o pode ser colocada de volta na m\u00e3o ou no baralho do jogador depois de ser colocada na pilha de descarte<\/strong>.  Isto pode ser uma grande desvantagem para o cart\u00e3o, pois imp\u00f5e uma grande limita\u00e7\u00e3o ao seu uso.  O efeito que ele proporciona \u00e9 \u00f3timo, mas sem meios de recurs\u00e3o, a carta do conjunto Night Wanderer parece p\u00e1lida em compara\u00e7\u00e3o com outras cartas ACE SPEC do <em>Pok\u00e9mon Estampas Ilustradas<\/em>.  Isso foi at\u00e9 observado por alguns usu\u00e1rios na se\u00e7\u00e3o de coment\u00e1rios do <em>Pok\u00e9 Praia<\/em>postagem. <\/p>\n<p><!-- No repeatable ad for zone: character count repeatable. --><!-- Repeatable debug data: {\"injection\":\"none\",\"adPosition\":2,\"startingPoint\":1,\"skipEvery\":null,\"nbrPlacementFilledEachSkip\":2,\"nbrPlacementsScanned\":3,\"ruleCount\":1000,\"degradationStartingPoint\":2,\"stopAds\":null,\"actualCount\":367} --><\/p>\n<section class=\"emaki-custom-block emaki-custom-pullquote\">\n<div class=\"emaki-custom pullquote\" id=\"custom_block_7\">\n<div class=\"custom_block-content pullquote\">\n<p>  \u201cVendo apenas uma placa ACE SPEC em<br \/>\n<em>Pok\u00e9mon Estampas Ilustradas<\/em><br \/>\n \u00e9 permitido por deck, este novo do<br \/>\n<em>Andarilho Noturno<\/em><br \/>\n definido provavelmente n\u00e3o ser\u00e1 uma prioridade. <\/p>\n<\/p><\/div>\n<\/p><\/div>\n<p><!-- No repeatable ad for zone: character count repeatable. --><!-- Repeatable debug data: {\"injection\":\"none\",\"adPosition\":2,\"startingPoint\":1,\"skipEvery\":null,\"nbrPlacementFilledEachSkip\":2,\"nbrPlacementsScanned\":3,\"ruleCount\":1000,\"degradationStartingPoint\":2,\"stopAds\":null,\"actualCount\":607} --><\/section>\n<p><!-- No repeatable ad for zone: character count repeatable. --><!-- Repeatable debug data: {\"injection\":\"none\",\"adPosition\":2,\"startingPoint\":1,\"skipEvery\":null,\"nbrPlacementFilledEachSkip\":2,\"nbrPlacementsScanned\":3,\"ruleCount\":1000,\"degradationStartingPoint\":2,\"stopAds\":null,\"actualCount\":607} --><\/p>\n<p>  Conforme destacado por alguns comentaristas, a falta de um m\u00e9todo de recurs\u00e3o para Pokevital A o torna abaixo do ideal.  Na verdade, <strong>esta placa parece uma vers\u00e3o mais pobre de outra placa ACE SPEC chamada Scoop-Up Cyclone<\/strong>.  Este cart\u00e3o, origin\u00e1rio do <em>Explos\u00e3o de Plasma<\/em> conjunto, est\u00e1 sendo reimpresso com o lan\u00e7amento de <em>Pok\u00e9mon Estampas Ilustradas<\/em>de <em>M\u00e1scara do Crep\u00fasculo<\/em> expans\u00e3o.  Scoop-Up Cyclone permite ao jogador colocar 1 de seus Pok\u00e9mon e todas as cartas anexadas de volta em sua m\u00e3o.  Embora atrapalhe o jogador quando se trata de reestruturar sua estrat\u00e9gia, impede o oponente de nocautear seus Pok\u00e9mon. <\/p>\n<p><!-- Repeatable debug data: {\"injection\":\"before\",\"adPosition\":2,\"startingPoint\":1,\"skipEvery\":null,\"nbrPlacementFilledEachSkip\":2,\"nbrPlacementsScanned\":3,\"ruleCount\":1000,\"degradationStartingPoint\":2,\"stopAds\":null,\"isEarlyInjection\":false,\"actualCount\":1226} --><!-- Zone: character count repeatable. --><!-- Repeatable debug data: {\"injection\":\"after\",\"adPosition\":3,\"startingPoint\":1,\"skipEvery\":null,\"nbrPlacementFilledEachSkip\":3,\"nbrPlacementsScanned\":3,\"ruleCount\":1000,\"degradationStartingPoint\":2,\"stopAds\":null,\"isEarlyInjection\":false,\"actualCount\":0} --><br \/>\n<!-- Repeatable debug data: {\"isEarlyInjection\":false,\"currentRuleCount\":1000,\"actualCount\":0,\"hasActualCountMetThreshold\":null,\"countRemainingForInjection\":null,\"nextBlockCount\":null,\"hasCountRemainingForInjectionMetThreshold\":null} --><\/p>\n<p><!-- No repeatable ad for zone: character count repeatable. --><!-- Repeatable debug data: {\"injection\":\"none\",\"adPosition\":3,\"startingPoint\":1,\"skipEvery\":null,\"nbrPlacementFilledEachSkip\":3,\"nbrPlacementsScanned\":4,\"ruleCount\":1000,\"degradationStartingPoint\":2,\"stopAds\":null,\"actualCount\":240} --><\/p>\n<p>  Outra coisa boa do Scoop-Up Cyclone quando comparado ao Pokevital A \u00e9 que a carta anterior n\u00e3o possui o fator limitante que a impede de ser redesenhada da pilha de descarte ap\u00f3s seu uso.  Se o deck do jogador oferecer meios de recurs\u00e3o, o Scoop-Up Cyclone pode ser usado algumas vezes durante o jogo, o que pode desestabilizar a estrat\u00e9gia de limpeza do oponente, por exemplo. <strong>Isso coloca Pokevital A em desvantagem<\/strong>e vendo apenas uma placa ACE SPEC em <em>Pok\u00e9mon Estampas Ilustradas<\/em> \u00e9 permitido por deck, este novo do <em>Andarilho Noturno<\/em> definido provavelmente n\u00e3o ser\u00e1 uma prioridade. <\/p>\n<p><!-- No repeatable ad for zone: character count repeatable. --><!-- Repeatable debug data: {\"injection\":\"none\",\"adPosition\":3,\"startingPoint\":1,\"skipEvery\":null,\"nbrPlacementFilledEachSkip\":3,\"nbrPlacementsScanned\":4,\"ruleCount\":1000,\"degradationStartingPoint\":2,\"stopAds\":null,\"actualCount\":822} --><\/p>\n<section class=\"emaki-custom-block emaki-custom-note\">\n<div class=\"emaki-custom note\" id=\"custom_block_11\">\n<div class=\"custom_block-content note\">\n<p>  A mec\u00e2nica da Zona Perdida, que poderia tornar esta carta utiliz\u00e1vel e depois redesenhada, est\u00e1 perdendo seu poder no meta competitivo. <\/p>\n<\/p><\/div>\n<\/p><\/div>\n<p><!-- Repeatable debug data: {\"injection\":\"before\",\"adPosition\":3,\"startingPoint\":1,\"skipEvery\":null,\"nbrPlacementFilledEachSkip\":3,\"nbrPlacementsScanned\":4,\"ruleCount\":1000,\"degradationStartingPoint\":2,\"stopAds\":null,\"isEarlyInjection\":false,\"actualCount\":1062} --><!-- Zone: character count repeatable. --><!-- Repeatable debug data: {\"injection\":\"after\",\"adPosition\":4,\"startingPoint\":1,\"skipEvery\":null,\"nbrPlacementFilledEachSkip\":4,\"nbrPlacementsScanned\":4,\"ruleCount\":1000,\"degradationStartingPoint\":2,\"stopAds\":null,\"isEarlyInjection\":false,\"actualCount\":0} --><br \/>\n<!-- Repeatable debug data: {\"isEarlyInjection\":false,\"currentRuleCount\":1000,\"actualCount\":0,\"hasActualCountMetThreshold\":null,\"countRemainingForInjection\":null,\"nextBlockCount\":null,\"hasCountRemainingForInjectionMetThreshold\":null} --><\/section>\n<p><!-- No repeatable ad for zone: character count repeatable. --><!-- Repeatable debug data: {\"injection\":\"none\",\"adPosition\":4,\"startingPoint\":1,\"skipEvery\":null,\"nbrPlacementFilledEachSkip\":4,\"nbrPlacementsScanned\":5,\"ruleCount\":1000,\"degradationStartingPoint\":2,\"stopAds\":null,\"actualCount\":0} --><\/p>\n<p>  Claro, Pokevital A \u00e9 provavelmente uma das v\u00e1rias novas cartas ACE SPEC sendo adicionadas ao conjunto e ser\u00e1 uma das muitas op\u00e7\u00f5es para os jogadores escolherem ao construir seus decks.  O jogo continua a progredir e a adaptar o conte\u00fado lan\u00e7ado para os jogos da Gera\u00e7\u00e3o 9 em cartas.  Na verdade, uma das pr\u00f3ximas expans\u00f5es a ser lan\u00e7ada \u00e9 <strong><em>Pok\u00e9mon Estampas Ilustradas<\/em><\/strong>de <em>Milagre Estelar<\/em>inspirado por <em>Escarlate e Violeta<\/em>de <em>O disco \u00edndigo<\/em> DLC, que pode se misturar com <em>Andarilho Noturno<\/em> para um lan\u00e7amento ocidental. <\/p>\n<p><!-- No repeatable ad for zone: character count repeatable. --><!-- Repeatable debug data: {\"injection\":\"none\",\"adPosition\":4,\"startingPoint\":1,\"skipEvery\":null,\"nbrPlacementFilledEachSkip\":4,\"nbrPlacementsScanned\":5,\"ruleCount\":1000,\"degradationStartingPoint\":2,\"stopAds\":null,\"actualCount\":505} --><\/p>\n<p>  Fonte: Pokebeach <\/p>\n<p><!-- No repeatable ad for zone: character count repeatable. --><!-- Repeatable debug data: {\"injection\":\"none\",\"adPosition\":4,\"startingPoint\":1,\"skipEvery\":null,\"nbrPlacementFilledEachSkip\":4,\"nbrPlacementsScanned\":5,\"ruleCount\":1000,\"degradationStartingPoint\":2,\"stopAds\":null,\"actualCount\":524} --><\/p>\n<div class=\"display-card tag small no-badge active-content \">\n<div class=\"w-img \">\n<div class=\"body-img portrait \">\n<div class=\"responsive-img img-article-square\" style=\"padding-bottom:151.66666666667%\" data-img-url=\"https:\/\/static1.srcdn.com\/wordpress\/wp-content\/uploads\/2021\/08\/Pok--mon--The-Card-Game.jpg\" data-modal-id=\"single-image-modal\" data-modal-container-id=\"single-image-modal-container\" data-img-caption=\"\"\"\">\n<figure><picture><source media=\"(min-width: 1024px)\" data-srcset=\"https:\/\/static1.srcdn.com\/wordpress\/wp-content\/uploads\/2021\/08\/Pok--mon--The-Card-Game.jpg?q=70&#038;fit=crop&#038;w=480&#038;dpr=1\" srcset=\"https:\/\/static1.srcdn.com\/wordpress\/wp-content\/uploads\/2021\/08\/Pok--mon--The-Card-Game.jpg?q=70&#038;fit=crop&#038;w=480&#038;dpr=1\"\/><source media=\"(min-width: 768px)\" data-srcset=\"https:\/\/static1.srcdn.com\/wordpress\/wp-content\/uploads\/2021\/08\/Pok--mon--The-Card-Game.jpg?q=70&#038;fit=crop&#038;w=320&#038;dpr=1\" srcset=\"https:\/\/static1.srcdn.com\/wordpress\/wp-content\/uploads\/2021\/08\/Pok--mon--The-Card-Game.jpg?q=70&#038;fit=crop&#038;w=320&#038;dpr=1\"\/><source media=\"(min-width: 481px)\" data-srcset=\"https:\/\/static1.srcdn.com\/wordpress\/wp-content\/uploads\/2021\/08\/Pok--mon--The-Card-Game.jpg?q=70&#038;fit=crop&#038;w=400&#038;dpr=1\" srcset=\"https:\/\/static1.srcdn.com\/wordpress\/wp-content\/uploads\/2021\/08\/Pok--mon--The-Card-Game.jpg?q=70&#038;fit=crop&#038;w=400&#038;dpr=1\"\/><source media=\"(min-width: 0px)\" data-srcset=\"https:\/\/static1.srcdn.com\/wordpress\/wp-content\/uploads\/2021\/08\/Pok--mon--The-Card-Game.jpg?q=70&#038;fit=crop&#038;w=300&#038;dpr=1\" srcset=\"https:\/\/static1.srcdn.com\/wordpress\/wp-content\/uploads\/2021\/08\/Pok--mon--The-Card-Game.jpg?q=70&#038;fit=crop&#038;w=300&#038;dpr=1\"\/> <\/picture> <\/figure>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"w-display-card-content regular article-block\">\n<h5 class=\"display-card-title \">  Jogo de cartas colecion\u00e1veis \u200b\u200b\u200b\u200bPok\u00e9mon  <\/h5>\n<div class=\"w-display-card-info\">\n<dl><!-- div --><!-- div --><\/p>\n<p><dt><strong>Lan\u00e7ado<\/strong> <\/dt>\n<dd><span>  20 de outubro de 1996 <\/span> <\/dd>\n<\/p>\n<p><!-- div --><!-- div --><\/p>\n<p><dt><strong>G\u00eanero(s)<\/strong> <\/dt>\n<dd><span>  jogo de cartas colecion\u00e1veis <\/span> <\/dd>\n<\/p>\n<\/dl><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<p><!-- No repeatable ad for zone: character count repeatable. --><!-- Repeatable debug data: {\"injection\":\"none\",\"adPosition\":4,\"startingPoint\":1,\"skipEvery\":null,\"nbrPlacementFilledEachSkip\":4,\"nbrPlacementsScanned\":5,\"ruleCount\":1000,\"degradationStartingPoint\":2,\"stopAds\":null,\"actualCount\":764} --><\/div>\n<p>\n<a href=\"https:\/\/screenrant.com\/pokemon-tcg-ace-spec-card-night-wanderer\/\">Fonte Original <\/p>\n","protected":false},"excerpt":{"rendered":"<p>Resumo Um novo cart\u00e3o ACE SPEC no conjunto Night Wanderer do Pok\u00e9mon TCG pode n\u00e3o ser o ideal devido a limita\u00e7\u00f5es de reutiliza\u00e7\u00e3o. O Pokevital A n\u00e3o pode ser reciclado depois de descartado, tornando-o menos vers\u00e1til em compara\u00e7\u00e3o com outras cartas ACE SPEC. A falta de recurs\u00e3o para Pokevital A o coloca em desvantagem quando&hellip;&nbsp;<a href=\"https:\/\/novatopnet.com.br\/battlescenes\/pokemon-tcg-ace-spec-card-night-wanderer\/\" rel=\"bookmark\">Continue a ler &raquo;<span class=\"screen-reader-text\">A nova carta Pok\u00e9mon TCG ACE SPEC j\u00e1 \u00e9 um grande erro<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":47709,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"neve_meta_sidebar":"","neve_meta_container":"","neve_meta_enable_content_width":"","neve_meta_content_width":0,"neve_meta_title_alignment":"","neve_meta_author_avatar":"","neve_post_elements_order":"","neve_meta_disable_header":"","neve_meta_disable_footer":"","neve_meta_disable_title":"","fifu_image_url":"https:\/\/static1.srcdn.com\/wordpress\/wp-content\/uploads\/2021\/08\/Pok--mon--The-Card-Game.jpg","fifu_image_alt":"","footnotes":""},"categories":[1],"tags":[],"class_list":["post-47707","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-card-game"],"_links":{"self":[{"href":"https:\/\/novatopnet.com.br\/battlescenes\/wp-json\/wp\/v2\/posts\/47707","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/novatopnet.com.br\/battlescenes\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/novatopnet.com.br\/battlescenes\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/novatopnet.com.br\/battlescenes\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/novatopnet.com.br\/battlescenes\/wp-json\/wp\/v2\/comments?post=47707"}],"version-history":[{"count":0,"href":"https:\/\/novatopnet.com.br\/battlescenes\/wp-json\/wp\/v2\/posts\/47707\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/novatopnet.com.br\/battlescenes\/wp-json\/wp\/v2\/media\/47709"}],"wp:attachment":[{"href":"https:\/\/novatopnet.com.br\/battlescenes\/wp-json\/wp\/v2\/media?parent=47707"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/novatopnet.com.br\/battlescenes\/wp-json\/wp\/v2\/categories?post=47707"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/novatopnet.com.br\/battlescenes\/wp-json\/wp\/v2\/tags?post=47707"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}